Toll House BG3 Walkthrough: Toll Collector's Key, Chair P... (2024)

The Toll House is a location in Act 1 in Baldur’s Gate 3, you can find it west of the Emerald Grove, but you’ll have to go south, west, north and east to reach it, taking a circuitous route through (or at least near) the Blighted Village). This Toll House and its environs is where the quest Hunt the Devil takes place, but there’s also a fair amount to loot in the Toll House itself. This page will provide a walkthrough for the Toll House, including information about solving the puzzle under the Toll House and opening the secret door.

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(1 of 4) One of the Paladins lurking about the Toll House, Cyrel, functions as a merchant.

Secret Treasure in the Toll House - How to Find the Toll Collector’s Key

As mentioned before, the Toll House mostly serves as the location where the quest Hunt the Devil takes place. The interior is occupied by some paladins of Tyr - Anders, Tryna and Cyrel, the last of which is also a merchant, although she sells little of interest. If you talk to Anders you can start the aforementioned quest Hunt the Devil, but these three are otherwise uninteresting.

When it comes to loot in the Toll House there are plenty of containers to loot, but the only thing particularly noteworthy is a Soul Coin just sitting on the balcony along the southern edge of the Toll House, just climb a ladder on the southern edge of the building to reach it and pick up the coin. Aside from the quest that takes place here, there’s a cellar where much more of interest can be found. You can reach this cellar by going through an Ornate Wood Hatch, located in the same room as Anders, but further progress will be impeded by a locked door. You cannot pick this lock and you cannot damage it unless you can deal more than 22 damage per attack - likely a laborious process, at this stage. There is a key, however - climb down two ladders along the southern edge of the Toll House and follow the road downhill. Hold down the “alt” key as you go and you should find the Toll Collector’s Key along the rocks. This will open the door, and frankly, it’s the simplest way to get past the door under the Toll House.

Failing that, there’s another way to get behind the door under the Toll House, but this takes some fairly specific circ*mstances. First, head around to the eastern end of the Toll House, where you can find a Burrow Hole [Perception 5], which is too small for you to enter, even if you’re a smaller race. This might seem like a case for Find Familiar, but this doesn’t seem to work. You can use Mage Hand to get through the Burrow Hole and into the basem*nt of the Toll House, but the hand can’t do a whole lot by itself. A more robust - yet demanding - solution is to take a small character (Halfling or Gnome) and cast Reduce on them, rendering them small enough to fit down the burrow. They still can’t get through the locked door, but they can loot everything on this side of the locked door, provided they can actually carry it all. There are also a lot of traps down here, so ideally you’ll shrink somebody with the ability to spot and disarm traps.

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All in all it’s easier to just find the Toll Collector’s Key and go through the locked door, so that’ll be the approach we assume you take.

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(1 of 3) East of the Toll House you’ll find a Burrow Hole - only the smallest characters (halflings who have been subjected to a Reduce spell, for example) can enter.

Explore the Toll House Basem*nt - How to Solve the Chair Puzzle and Open the Secret Door

When you’re ready, descend down into the basem*nt using the Ornate Wood Hatch to find yourself in a small room - general rule for this area, loot all the containers inside this place, as many contain ingots, potions and the odd bit of gold or gemstones. Also a surprising amount of poison. We’ll leave the minutiae up to you.

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Use the Toll Collector’s Key and open the door to the east, but be wary, as there are vents on the ground. To identify them as traps you must pass a [Perception 15] check, but you don’t need to pass such a check to spot them, and once detected they can be avoided. Disarm [Sleight of Hand 10] the traps or avoid them, then go through a gate to the north to reach another room. More traps await in here, and once those have been dealt with you’ll spot two chairs to the west, and a suspicious section of wall. If you sit on a chair you’ll hear a click, letting you know something is working. Sit on both chairs and the wall to the west will lower, letting you reach the secure storage section of the basem*nt.

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(1 of 4) Sit (or place vases on) two chairs in the Toll House basem*nt to unlock a secret door.

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If you have a party of four, just sit two characters down and leave them there while the other two search the secure room. If you don’t (perhaps you sneaked down here with the Reduce spell?) you can put some nearby vases on the chairs - their weight is apparently sufficient to trigger the door. Once the wall is lowered, be sure to disarm three more traps (two vents and a linear trap [Perception 10], [Sleight of Hand 10]). Once those have been neutralized, you’re free to loot the secure room.

There are plenty of weapons lying around, many of them quite cumbersome, as well as some potions and some gold just lying around. The best of this loot is a Greataxe +1 in a weapon rack on a table. Once again, the “alt” key is your friend. Loot a Gilded Chest to score some gold and a gem, a Traveler’s Chest contains two gems, and in a Wooden Chest you’ll find some Gloves of Heroism, which ironically are well-suited for Paladins.

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Now that the Toll House has been plundered, check out these pages:

  • Baldur’s Gate 3 - Search The Cellar: Bookcase, Mirror, Iron Gate Walkthrough
  • Rescue The Grand Duke Walkthrough in Baldur’s Gate 3
  • How to Recruit Karlach in Baldur’s Gate 3 - Hunt the Devil Walkthrough

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Toll House BG3 Walkthrough: Toll Collector's Key, Chair P... (2024)

FAQs

What to do with toll collectors key BG3? ›

You can use the Toll Collector Key to open the vault. Look for the basem*nt by going through the trapdoor with the decorative tree in the same room as Anders. When you're ready, go down into the basem*nt, and you'll get to a small room. Use the Toll Collector Key and open the east door.

Should you pay the toll collector in BG3? ›

Should You Pay Gerringothe Thorm The Toll Collector? Gerringothe will never be satisfied, no matter how many gold coins he eats. Those looking to level up fast will be more than happy to kill him, which is likely the best outcome of this scenario.

How to get into the blocked room in the tollhouse BG3? ›

Solving The Stone Chair Puzzle
  1. Place a vase on each of the two Stone Chairs.
  2. Toggle Group Mode off.
  3. Jump over the grey plate on the floor.
  4. Loot the room.
  5. Jump back over the grey plate.
  6. Toggle Group Mode on.
Aug 1, 2023

Is Karlach evil in BG3? ›

While there's no alignment technically in BG3, Karlach is very obviously a good-aligned character. Honestly if you went full evil, she'd probably be the first person to outright try to kill you over it.

How do I recruit Minthara? ›

You'll need to either talk your way out of Moonrise Towers or fight your way out. The important thing to note is that you can't Fast Travel here- if you do, Minthara will be left behind. Make sure you walk out of the gates with Minthara. With the right Charisma Rolls, Minthara will ask to meet you at camp.

Is there a basem*nt in the Tollhouse BG3? ›

The basem*nt can be accessed from outside on the south side of the building. A Perception (DC 10) will reveal a button on the left hand side wall that will open the bookcases to reveal a secret room. Gerringothe's Logbook, a Soul Coin and a Gilded Chest can be found in this room.

Does Crystal Ball do anything in BG3? ›

Crystal Ball is a common Miscellaneous Item. Primarily of use for bartering or sale to Traders. Dim light haunts the inside of this heavy crystal ball, as though something inside waits to be called upon.

Should I release the pixie BG3? ›

Once players have acquired the Moonlantern, they are immune to the Shadow Curse regardless of their decision, and freeing the pixie only has a minor effect on a late-game side quest. For most players, freeing the pixie in Baldur's Gate 3 will likely be the correct decision.

Where is the key in the toll house? ›

To get to the Toll House Key Location, head towards Karlach and, before turning right onto the bridge to her, turn left and head to the base of the wooden ladder. You will find the key on the corpse of the Toll Collector at the base of this ladder.

What can silence the nightsong? ›

To silence the Nightsong you'll need the book you can find in the Silent LIbrary. After defeating the justiciar duellists, disarm the trapped bookcases all around you and search the second bookcase on the right as you enter.

How do you unlock the Silverhand door in bg3? ›

Silverhand → Evocation → Wish → pull the lever to unlock the Elminster Vault → proceed through any door to return to the beginning. Silverhand → Abjuration → Silver → pull the lever to unlock the Karsus Vault → proceed through any door to return to the beginning.

Where to use tollhouse master office key bg3? ›

Master's Office Room

Use the Tollhouse Master's Office Key to open the room to the west of the locked vault. Once inside, open the Heavy Chest to obtain an Ironvine Shield.

How to get into toll house bg3? ›

To get to the Toll House Key Location, head towards Karlach and, before turning right onto the bridge to her, turn left and head to the base of the wooden ladder. You will find the key on the corpse of the Toll Collector at the base of this ladder.

How do you use the key in Baldur's Gate 3? ›

Once you get the key, the Heavy Chest located within the Underground Passage is where you'll want to go to use it. Be warned though, this chest is trapped so you'll have to disarm it first at a DC 10. Once you disarm it you can interact it with the chest to get the loot inside.

How to get the gloves of heroism in BG3? ›

Where to find. Act One: Found inside a wooden chest X: -674 Y: -401 at the back of the hidden room in the cellar of the Toll House, The Risen Road. The room can be opened by sitting on the two thrones X: -664 Y: -407, X: -664 Y: -400 simultaneously (or by placing objects on each throne).

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